home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Format Collection 19
/
PC Format CD-ROM Collection 19 (1995-11)(Future Publishing)(GB)[issue 50].iso
/
cheats
/
cheat102.dat
< prev
next >
Wrap
Text File
|
1994-02-25
|
7KB
|
105 lines
Complete solution:
=================
The village:
On the hilltop touch the leaf and watch it fall. Walk down to the village and
go into the tent on the left. Walk right until you reach the main chamber.
Wait until the screne is over then get the distaff. Click on the egg and listen
to the draft that plays - this is the Open draft. Click on the egg again and
play the draft to open the egg. Listen to the Transcendence draft played by the
Loom.
Walk back to the left looking at the tapestries as you go and leave the tent.
Go into the tent on the far right. Pick up the book and then click on the flask
until it is knocked over. Note down the draft you hear - this is the Emptying
draft. Click on the cauldron and note the draft it plays - this is the Dyeing
draft. Use this draft to change the clothes green and use it on the undyed
clothes on the other side of the room.
Leave and go up the path to the left and into the forests. Click on the holes
in the trees and listen to the notes that the owls in the holes play. Go to the
left of the screen with the gravestones and chase the rabbit away by clicking
into the thorns - this makes the owl fly away. Walk to the gravestone in the
middle and click on it to read the writing it bears. Cast the Open draft on the
stone. Go to the right and when you get to the trees, click on all the holes
and listen to the owl in the last hole - this gives you the complete Night
Vision draft.
Walk back down to the village and go down to the left and to the pier. Use
the Open draft on the shell so the seagull can have something to eat. Walk
back into the village and into the tent that is in total darkness inside. Play
the Night Vision draft to reveal what's inside. Click on the spinning-wheel -
this gives you the Straw-into-Gold draft and you should also get the note 'f'.
Walk back up to the top of the hill where the game started click on the sky and
play the Opening draft. A lightning bolt strikes the tree. Go back to the pier.
Walk into the sea and climb on to the tree trunk. When you reach the waterspout
click on it to move towards it. Click on it again - this gives you the Twisting
draft. Play this draft in reverse and the spout disappears. Paddle towards the
mainland.
The mainland:
From the beach walk off the screen to the left into the forest until you're
stopped by the shepherds. Note the draft of Invisibility that they play in
reverse as they appear. Walk down the path towards the Emerald City. Walk to
the right down the side of the city. Then use the Invisibility draft on the
workers in the tower and enter the tower. Click on the people who are talking
and listen to what they say. Walk to the crystal in the middle of the room and
pull the bell. This takes you to another room.
Examine the scythe and note the draft it gives you - this is the Sharpening
draft. Walk to the left to the other crystal and click on the bell. Examine the
Sphere three times and note the Terror draft it gives you. Walk to the crystal
click on the bell. Walk to the other crystal and click on the other bell. You
should be able to walk out of the city and back to where you met the shepherds.
Use the terror draft to scare them off. Then walk to the left until you reach
the sheep.
Make the sheep jump the fence and note the Confusion draft they give you.
When the shepherd has gone back to sleep use the Dyeing draft on the sheep to
turn them green. Walk to the left past the fence and enter the hut. Examine the
lamb twice. Wait until the fleece stops talking and then click on the lamb
again - this gives you the Healing draft. Go back outside. Use the Dyeing draft
on the sheep again and the dragon then takes you away.
The caves:
Go to the dragon. Examine the gold and turn the gold into straw by using the
Straw-into-Gold draft backwards. You should get the note 'a'. Use the terror
draft on the dragon and walk out of the cave and to the right until you are
told you can't see anything. Use the Night Vision draft. Go down the steps turn
left. Go through the first hole in the wall and to the right until you reach a
room. Go down the stairs in the middle of the room. Walk up the path turn left
and go through the second hole in the wall. Walk left until you fall down a
hole and reach a pool of water. Click on the pool until you get the Reflection
draft. Then get rid of the water with the emptying draft.
Click on the sphere three times and watch the vision. Click on the empty hole
and cast the Emptying draft in reverse to fill it up with water. Leave the
caves by walking around the pillar and up. Walk to the right. Go through the
hole in the wall then walk to the right. Click on the spiral staircase and cast
the Twisting draft in reverse.
The Anvil Castle - The Blacksmith's Guild:
Go down the stairs. Cast the Sleeping draft in reverse on the boy. When he goes
back to sleep use the Reflection draft on him. Walk to the right and down the
steps to the town. Walk over the bridge and into the guild. Wait until the gate
opens and go inside. Keep walking until you reach the furnace room. Click on
the straw in the cell. Cast the draft of Opening on the cell door and leave the
cell. Fill the wood pile by casting a reverse Emptying draft and go down the
stairs.
Click on the two men who are talking and wait until the blacksmith holds the
sword in the air. Cast a Sharpening draft in reverse on it. Use the Opening
draft on the cage door. Walk up to the sphere. Click on it and watch the tree
visions. Walk on to the balcony where Mandible is and examine him. Walk back
into the main room. Then back out onto the balcony. Float towards the gate with
the volcano in it and go through. Clic on Rusty's bones and resurrect him with
the Healing draft. Go back through the gate and cast the Opening draft on it in
reverse. Float towards the gate with the forest and go through. Cast the draft
of Healing on the injured people. Float back out and cast the Opening draft in
reverse on the gate.
Enter the third gat which goes to the Emerald City. Click on the wounded man.
Try to resurrect him go out and close the gate with a reverse Opening draft. Go
to the hole that you fell through and close that as well you should now have
the note 'b'. Go left until you get to the pond and click on the swan when
she's finished talking to you. Walk to the left until you reach the last gate.
Go through it and walk to the right. Click on the Loom. Then click on it again
and note the Silence draft it plays. Cast it in reverse on Hetchel. Click on
the Loom again. Note the Warmth draft and cast it in reverse on Hetchel. Click
on the Loom again. Note the Unmaking draft and use it on the Loom. Walk into
the hole. Click on Bobbin and cast the Transcendence draft and get ready for
the end sequence.
*EOF*